![]() ![]() However, it is easy to see that the ratio of the dps to cost is far higher on the Machinegun than on the Bombard. ![]() Buying 6 Basic Cannons costs less, deals more damage, and has more range than just 1 Machinegun, but the ship with the Machinegun has 5 more inventory slots, with much more freedom. Now we see the inventory factor in real effect. If you calculate the stats on this one, the Machinegun costs 6.5 times that of a Basic Cannon, deals 5 times the damage, and has shorter range. Now let us look a look at the opposite end of the spectrum, a short range weapon: the Machinegun Cannon. It can be a good thing if you are going for player kills, since the towers won't draw your fire. This simply means that a Bombard will hit only ships and not towers. So even if 3 Basic Cannons deal more dps and cost a fraction of a Bombard, the Bombard can allow the player to have more inventory space and be safer as they deal damage from further range.įinally, we note that the Bombard Cannon says that it targets "Ships Only" as opposed to "Ships and Structures" on the Basic Cannon. The inventory plays a crucial role in Battleships strategy, since a player can carry up to 6 items.Īfter buying a few miscellaneous ones like a sail, hull, teleporter, etc. However, the long range along with the inventory factor make up for this. Compared to the Basic Cannon's 13.33 damage per second, the Bombard seems like a waste of money, as it costs 10.5 times as much yet deals only 2.4 times the damage. It deals 40 damage every 1.25 seconds, or 32 damage per second (dps). Now let us examine the damage aspect of the Bombard. Only the Trader and Merchant have this capability. Some ships and items can see invisible units though. The Crusader, Trader, and Merchant all have invisibility abilities, and the Smoke Screen and Integrated Smoke Machine items can allow any ship to become invisible. Sailing into a "blind spot" where natural obstacles or terrain obstruct the opponent's sight.Thus it may be possible to remain out of fire by This brings us to an important fundamental of Battleships:Ī ship's weapons can only hit units that it can see. That is, unless they also have a long range weapon and have vision of you. At 1600 range, it is able to hit enemy ships without them being able to return fire. But does this mean that it is 10.5 times more powerful?įirst, the Bombard Cannon is considered a long-range weapon. Now let us take a look at another example: the Bombard Cannon.įirst off, we notice that the Bombard Cannon has a significantly higher cost: 2100 gold, which is 10.5 times that of a Basic Cannon. On the other hand, you will have clear fire on your once attacker, because there will be no ships near him after he has run out of his cover. To hit you, the attacker would have to run towards your allied ships, and spread his damage over several targets. Therefore, to increase your damage output on a particular target, maneuver your ship so that it is just within range to hit the target, but out of range of as many other ships as possible.Ĭonversely, to take the reduce damage taken, position yourself in a cluster of allied ships, or if only a few allied ships remain, move to the other side of the allied ships, so that they stand between you and your attacker. It may seem random at first, but given a constant number of valid targets, each cannon will begin to fire at the ships in the same order, and cause the same amount of average damage to each one. This weapon ability actually selects a target enemy ship or structure within 700 range every 1.5 seconds to attack. ![]() Yet strong players tend to hit their enemies far more times than newbies will. In fact, you cannot aim weapons, at least not directly. However, not every "attack" from the weapon will hit the enemy. Since the starting ship, the Sailor, has 200 base hp, one Basic Cannon will take 10 hits, or 15 seconds to destroy a non-upgraded Sailor. The Basic Cannon is not too strong, but has a decent range and damage. Instead of having a single attack, each ship can carry several weapons that fire from their ships automatically at given intervals, or cooldowns, if any nearby enemy is within range.Įach ship starts out with the Basic Cannon. In Battleships Pro, the weapon system works differently than in most other WarCraft III maps. Note: This weapon guide is written for the beginner player advanced players may find this simply a review. ![]()
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